Eu4 ideal army composition.

In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.

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the starting horde cavalry has unrivaled pips, and before tech 5 there is not supply for more then a few units per province, but quantity > quality after that, and infantry is just 1/3 upkeep, translating to 3x bigger army for the same buckWhat should Qing army comp be? I just formed Qing in 1590 after conquering fully conquering Ming and claiming the Mandate. My army comp right now is 13/31/20 more or less. It's not very refined but I'm RPing and I thought it would make sense if it wasn't exact as a horde. Anyway, I'm now in chinese tech group and have 50/50 cavalry support ratio.This is a rough guide, for example 18th century armies should probably be larger than 10/4/10 and be somewhere near 20/4/20. Cavalry is less good late game but remember to look at your combat width before you decide your army compositions. I usually keep 2-3 fully funded armies with an extra mercenary siege army.First understand that there is NOT a single 'best' army composition: its somewhat situational and preference dependent. Some factors that you might be balancing between: unit combat ability in national ideas; amount of money available; amount of manpower available; amount of supply limit; amount of guns needed for fort level; combat width; ease of forming the stacks back up after playtime; etc..

If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Ideal army compositions . Currently in a Byzantium game and I was wondering what would be the best Army compositions for an eastern tech nation? I know for End game western nations, you only want about 4 cavalry in an army, but I was curious if you should go for more cavalry as Eastern ... r/eu4 • Top amount of mana generated by a ruler is 6 ...320K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.It is definitely worth it. Indeed, it's recommendable to have cavalry be 40% or less of your army, to reduce the chance of losing the bonus. Also, do not forget that cavalry doesn't participate in assaults in sieges and gets an additional -2 penalty in mountains and -1 for forests, marshes, hills and river crossings.

Leaves the stack strong enough enough to hold out until reinforcements arrive, plus they are very effective on their own. I merge several of those for big fights …wallachia wasnt that difficult, summon3 mercs before unpause, ally bosnia, take improve prestige mission, start running towards serbia, no CB serbia when first mercs pop up, before hungary warn, your army is now bigger than bosnia so serbs will go for bosnia, annex serbia and carry on with bosnia/ragusa/italy. 1.Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area growing your banner population as Confucian Qing, your banner sizes won't grow between the banner idea unlock and the 50% banner age ability in Age ...Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis. AoW: PlanetfallCities: SkylinesCrusader Kings 2Arsenal of ...324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

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AI Army Composition. R5: For the love of all that is holy Paradox, please address AI army composition sometime in the near future. This has been a running issue as long as I have been playing this game; if the AI has "too much" money (such as my march Riga here), they will make absolutely ridiculous army compositions to fill out their force ...

3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn't high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ... You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. Best Army Ratios. Okay so normally, it might not be the best, but I set up my armies like this: 50% Infantry|25% Cavalry|25% Artillery. Now don't call me a noob. I just want to know good general army ratios, and maybe others that you can use in specific situations. I know mostly about how military works, but not the super knitty-gritty stuff.Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.In your sheet I can see in the army ideal composition number of infantry, cavalry and cannols by military level, and that's awesome. ... Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 cavalry are bad and how to make them better youtube. upvotes ...

Go to eu4 r/eu4 • by mirukuru. Hordes and army composition . One of the big advantages of being a horde is completely ignoring the insufficient support penalty and having superior cavalry to other nations from the start of the game. However, I'm curious as to how effective a 90-100% cavalry army really is, vs a more economically balanced one ...I'd like some tips on how to compose my army in a proper way since sometimes, when fighting against other developed European powers, my armies are shattered although I have the right ideas, modifiers, etc.Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ...If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.After tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign.There are certain technology milestones that will affect your army composition in an ideal world. Having artillery in your army will grant a bonus to …

MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...

Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...Beyond army composition, a big mistake players make is failing to consolidate their regiments so the army fights at full strength. This is always important. A regiment will fill 1 slot in your width regardless of strength. 1 soldier takes up a slot, 1000 soldiers take up a slot.Late Game gets too laggy Thanks in advance : r/eu4. Any mod that limits army and manpower size? Late Game gets too laggy Thanks in advance. 322K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Combat width is the limiter here, and I believe the flanking bonus is worth it to have at least 4 horsemen (I run 6 in case one or two get wiped in a battle). The rest is infantry and artillery. 3. I know the the optimal army compositions for normal Western countries, but my question is should it be different for the Prussians? Would an army….Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area growing your banner population as Confucian Qing, your banner sizes won't grow between the banner idea unlock and the 50% banner age ability in Age ...I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.Whatever your naval combat width is divided by three in heavies, with an additional heavy per admiral maneuver is the ideal naval stack. Heavies will win against galleys with the same combat width's worth due to the penalty to morale when losing ships, but it isn't cost-effective. Your entire combat width filled with galleys is the ideal galley ...Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...

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Army Composition . I saw the spreadsheet that the weekly thread has up, but of course we all know that a lot of provinces can't support a size 86 army. ... Oh i wouldn't, but i was wondering what's the ideal size to engage? Combat width dictates effective engagement size, but the more you send in the more they suffer morale damage, but also ...

Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than whole back row of artillery to an army with mediocre ...Army Composition . Question Hello, what is the ideal army compositions throughout EU4? I am playing as Byzantium and am fighting against Spain and completely losing battles despite only being 1 tech behind and having more troops. I am running 20 infantry 4 cav and 16 artillery at mil tech 15.Heavies take up 3 width, galleys 0.33, and light ships 1. Heavies offer the most punch per naval force limit; galleys in inland seas are most efficient per engagement width. So optimize according to your constraints and where you’d need to fight (Baltic Sea is inland, but if you venture into the North Sea it’s not); most likely with heavies.If the supply limit is less than the ideal army composition, split up your armies and just recombine them when you are going to engage another army, or an army is about to engage you. You don't want to take a lot of attrition. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Rebrado ... It is going well so far but I am looking for some advice regarding Army Composition. I have a +45% cav combat ability and 100% support limit for cav. Cav is also only 1 ducat more ...Use numbers like 24, when you split your army its 5-2-5 which is some nice small regiments. When a huge battle is going combining them would make 20-8-20 which most of the time would be accurate as combat width.Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Mercs: Hire for extra manpower or for generals, otherwise ignore. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe).An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ...Subreddit for the Europa Universalis IV, Crusader Kings 3 and Victoria 3 mod Anbennar and its fantasy setting ... Hey, I'm playing as Esthil and just switched to the Undead Army. I cant really seem to find much on what an ideal composition would be besides a lot of infantry, and I notice that artillery combat ability has a penalty to it ...When it comes to composite decking, Menard's is one of the biggest and most trusted names in the business. That's why we decided to take a closer look at Expert Advice On Improving...

The optimal army for every combat is the same width as the enemy army + 2 cavallry and if after military tech 16 you also want the same width of artillery. yes for optimal play. You need to redo your army for every encounter.My ideal March is a nation with good military NI, with decent but not enormous base tax. I tend to use Marches as a buffer state between large areas of the map. In my Ottoman game, I wanted to mostly ignore Europe and fight in the Levant and India. ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick)What is an ideal fleet composition? Lord_P. May 13, 2015. Jump to latest Follow Reply. Fleets are really my blind spot. I don't know a thing about them. What is an ideal mixture of heavy, light and galleys?Europa Universalis IV. Europa Universalis IV Player Resources. Thread starter vvvasi; Start date May 11, 2023; Jump to latest Follow Reply Menu We have updated our ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on ...Instagram:https://instagram. pivot interactives answers quizlet However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective.Leaves the stack strong enough enough to hold out until reinforcements arrive, plus they are very effective on their own. I merge several of those for big fights … delta 4064 This is the best composition you can have without losing Organization due to a lack of Infantry. 50% Infantry, 50% artillery. Maybe add a single cavalary unit instead of 1 artillery to capture territory faster. The damage is done by artillery, but need infantry to prevent to organization debuff that comes from having less infantry than ... fake m367 pill Go to eu4 r/eu4 • by sneakyplanner Army Reformer Ming trying out an odd army composition. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A sameth1 Statesman • Additional comment actions ...For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4. french sea crossword clue What I usually do is have as many cannons as it takes for the full +5 to sieging and have the same number of infantry. That's what I consider 1 army. I'll have those armies working in teams of two. Regardless of how you do it always have a full back line of cannons. Replace the cav with more infantry. I have 40 combat width, does that mean it ... ocala power outage today Arumba teaches EU4 to Civilization player FilthyRobot (patch 1.18) Arumba's New Player Tutorial Series (patch 1.20) Arumba teaches EU4 to Monk004 (patch 1.28) Beginner's Guide to Coalitions 1, 2. General tip collection thread. How to revert to an older patch. Reman's War Academy Volume I - Army Composition and Basic Combat. AdministrationArmy composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry. best golf cart rental south padre Go to eu4 r/eu4 • by Enough_Fudge_2574. Army composition . It’s about 1508 and I’m a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of ...Sep 2, 2020 · Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. greyhound bus wilmington delaware What should my army comp late game for bharat be . Usually I'd have full combat width of artillery and a little more infantry but does the 5% bonus matter enough to where I should have cavalry ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick)How Army Composition Works. The combat width tooltip in Europa Universalis 4. There are quite a few things to consider when forming an army. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. kold 13 news weather Europa Universalis IV > Guides > basil664's Guides. 300 ratings. Army Composition Through Early to Mid Game. By basil664. This guide will teach you about …This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 1.30 ... officer darian jarrott If I'm not mistaken, these templates include extra infantries in the half stacks to act as reserves, so you don't end up with an unbalanced ratio of infantry-cavalry and infantry/cavalry-artillery. R5: army composition guide. 349K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1444 Dev coal province just for a laugh, staying a native government the whole game (RIP global temperatures). crab legs siesta key Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ... allegiant promo codes 2023 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.